A downloadable game for Windows and macOS

This is a simulator about my morning routine. You basically experience a typical weekday morning of mine, getting yourself ready for school, deciding what to bring and what to do, and then waiting for the train that would just ruin your perfect timing! You get up at 8:40 and the class begins at 10, it takes 30 minutes for you to get to school by train, and it takes $#%@! minutes for the train to arrive. It may be 1 minute, or it may be 15 minutes. Who knows. So think about that! WASD to move, point at an object to get the narration, click on it to interact. Some objects are interactable, some only have narratives, others are just decorations. Clicking the interactables add time to the clock as well as the readiness bar on the side. If you reach over 80% (there’s a white line on the bar), you’re ready for the day. I chose to do this topic because in reality, I just can’t figure out MTA. No matter what time I leave, it’s just either too early or too late, merely on time. I really focused on building this world of mine, through texts and models, and music as well. The room is pretty much the same as my dorm, though I compressed the common area and my bedroom and the bathroom into one. I want to make a vivid impression of my mornings. 

The funnest thing to do was absolutely the making of this world. It was just very satisfying for me to see my room getting filled gradually, and to give almost each item a narration. It was world building! It was like the process of reviewing my life. Besides that, I played with some audio that I hadn’t have the chance to do so, like layering the music. Find the AirPods  on the headboard, it plays music. In addition, I wouldn’t say it was the least fun thing to do, but it was something I didn’t expect and cost me a lot of time to fix, the backface culling and recalculating normals thing. I didn’t know what went wrong in blender, so at a certain point I just found almost every object that was a bit complex had some faces missing. So I guess I learnt a lesson, check the backface culling thing after join objects into a complex one! But I think there were still one or two objects that didn’t have the right faces, though I recalculated the normals multiple times in either way. And the last thing, I surprisedly found out that this project somehow gave me confidence in programming…? I think it was because that I found the right ways to search for resources and seek help on the Internet? Anyway, I solved a lot of issues I didn’t expect on my own.

Download

Download
UntitledTestYourLuckGame MAC.app.zip 43 MB
Download
UntitledTestYourLuckGame WIN 2.zip 43 MB

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